Thursday, January 27, 2011

Interim Submission - Assignment 3

At this point of the project I have created a photosynth of the Christ the Redeemer Statue. After collecting over 80 images I then placed them onto the photosynth website, where I recieved a synthy of 100%. I then went through the process of using the Photosynth Toolkit to generate point clouds that can be put into labmesh and turned into a mesh.

This is an image of The Christ Redeemer Statue in Rio


This is after the images were put on photosynth.

This is a screenshot of the point cloud created through the synth..
                                    
This is a screenshot of the point cloud being brought into MeshLab.
                                  
This is a screenshot in MeshLab after I used the point set reconstruct surface tool to generate a solid form mesh. This is still preliminary as I want to keep working on it until it has more detail and resolution. I also want to try and apply textures onto the statue either through texture images from voxels or through projection mapping.

At this point I want to get a statue that has abstract qualities but also still have some comparative aspects to the real thing. Once the mesh is at a good quality I will then take it into 3dsMax where I will then began creating different sapces for it to displayed in. The main focus will be to play with the light and textures associated rather then the external form of the space... The will an emphasis on the internal space. 


                                    


The screenshot above is out of 3dsMax. Here I have created four different internal spaces in which the statue can be displayed in. Then next step will be to create different designs for the different internal spaces, that will very in length, openings and lighting. 


Below are some reference images that can be used as inspiration:




                                     
Espacio de las Santa Cruz, Tenerife, Spain - Herzog&de Meuron

                                     
Espacio de las Santa Cruz, Tenerife, Spain - Herzog&de Meuron
                                             
                                    
Queens library at Hunters Point - Steven Holl Architects 


                                    
The light catcher at Whatcom - Olson Kundig Architects



                                


                                 
                                       


Above is an attempt at creating a space for the statue. I want to work harder on the lighting aspect to create space which is complemented by lighting. The end goal will be to produce four unique spaces which the statue can be paced in and re-generated through augmented reality.


                                    

                                            
                                    
                                       
                                       


Template interior space with statue placed into BuildAR. The next step after designing the spaces will be to create individual markers that can be placed on the marker box.


At this stage of the assignment it is a matter of creating the 4-6 unique spaces the statue is to displayed in. One challenge and particular aspect that I want to focus on is the lighting and texrues of the model.... this is challenging as when the model is brought in from 3dsMax into BuildAR the materials and lighting differ form the original model and dont come in exactly as seen in the 3dsMax model. I want to also try and add some type of animation to the models but this will be done at the end if I have time left. All and all I think I am on the right track with a fair amount of work ahead it will be a learning experience which I can take a lot away from.


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